Each camp has a unique respawn time, which will not start until all units in the camps have been killed. Defeating these camps will always reward gold and experience. If no targets are left in their area, the jungle monsters will walk back to their starting position and start to gradually restore their health. They will continue to attack their target until it dies or leaves the area, in which case they will switch to the next valid target. These neutral will not attack until someone attacks them first. In other game modes, they are immune to attacks from beyond their camp's border unless they are engaged in combat. In Conquest however, these monsters can leave and/or can be engaged from beyond their boarder which is known as "roaming" and will follow players for a duration (10s maximum down to 3s) and can be re-engaged by attacking them while returning to their initial camp. Jungle monsters spawn in groups at specific locations ("camps") and will not leave their area, which is usually marked with a line on the ground around them. This hides gods from view but does not hide effects such as abilities or the use of Relics. The Jungle is the most noticeable place that features an aspect called "fog of war", which hides gods from vision across differing distances, and is amplified as soon the lane and base is left. Gods ideal for jungling are those with abilities allow them to quickly clear camps and move around the jungle and/or sustain themselves while doing so. The act of roaming the jungle and slaying neutral monsters without staying in a single lane is called "jungling." Jungling allows a team to have a higher gold and XP gain as well as a permanent ganker. With a few exceptions, all neutral monsters deal Physical damage with melee attacks (the Mana camp monsters deal Magical damage instead while the Bull Demon King and Fire Giant can do both). These are very strong neutral bosses that, once slain, will grant every person in the killer's team a powerful buff that stacks with any other buff. In Conquest, Slash and Joust, apart from the standard buff camps, there is also the Fire Giant, Apophis or Bull Demon King, respectively. There are a few special camps that are present in almost all Game Modes commonly called "buff camps." Once slain, the bigger monster in the group will drop a unique buff on the ground, where the killer or one of their allies can pick it up, with a maximum of one dropped buff per holder. This area usually contains neutral monster camps that will grant players different bonuses after defeating them. Jungle in SMITE is the name given to the areas found inbetween/around the lanes, that allow players to travel around the map with ease.
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