![]() ![]() Like the Ranger, he can now mantle over obstacles he cannot destroy, though this requires a boost in his case and the animation is slower. However, his jump boosts have been weakened somewhat since the previous game. The Fencer now defaults to having two boosts with any type of booster equipment instead of one, providing him mobility even with no support equipment. His sentry guns have been shifted over to the Ranger class. The previously extremely limited Suppress Guns have had their magazine size increase from 1 or 2 shots to 6 or 12 and all types have received a range buff, making them distinctly more serviceable as actual weapons. In addition, unlike the regular strikes, all drone-based strikes can be used in underground maps: related to this, the equip screen will now highlight any selected weapons the Air Raider cannot use in the current mission in red, in the same manner as weapons that exceeded online level limits in previous games. A new set of strikes using a series of small drones that follow the Air Raider around have been added: contrary to many pre-release rumours, these strikes are an addition to conventional ones rather than a replacement for them. The Air Raider also gains a "backpack" slot, but his hosts a more substantial collection of devices including his support posts, forcefields, decoys and exploding Roombas. Both classes now have some weapons with a new mechanic related to mid-magazine reloads, decreasing the reload time for the Ranger and the energy consumption for the Wing Diver based on how much ammunition is still in the weapon. For the Wing Diver the news is not quite as rosy, as her air-dash moves have been made less powerful: there is a longer delay between boosts, as well as a roughly 50% increase in the energy cost of boosting. The Ranger has also gained the ability to mantle over low obstacles that cannot be destroyed by his roll, and has had "super armour" frames added to his dodge roll. All thrown devices have had their controls altered, being thrown with a fixed amount of force like the vehicle summons in the previous game instead of having a variable aim line, though the throw distance can still be controlled to a degree by aiming the camera vertically. The Ranger also now equips Impulse mines and C Bombs to the backpack slot along with his new stolen-from-the-Air Raider ZE-GUNs, while some of the Wing Diver's orb weapons also end up here. The Ranger and Wing Diver now have a dedicated "backpack" equipment slot for certain throwable items: both classes get their hand grenades shifted to this slot. It has broken sales records for the series, selling over 300,000 copies in its opening week alone.Īll four classes from EDF 5 ( Ranger, Wing Diver, Air Raider and Fencer) return in this game, with some alterations. As yet there has been no word on versions for other platforms, or of a release outside Japan. The game is currently on PlayStation 4 and PlayStation 5. They plan to do this by pre-emptively assassinating Storm Team (old Storm 1, The Sergeant, The Grim Reapers and The Spriggans), the ones who killed the Nameless by teleporting extra units, from both future and present, to any critical battle which any of the members were present at.Īfter mission 38, with the timeline unchanged due to the interference of the new Storm 1, the aliens realize that someone from the future must have traveled with the aliens to warn the EDF, so the aliens travel back to the future to launch a pre-emptive strike on the EDF, on the day that the new Storm 1 was inducted. Storm 1 deduces their objective, The aliens (who are revealed to be the Primers) are trying to go back in time to save the Nameless. The first few missions afterwards are exact carbon copies of EDF 5's missions, but things start to go haywire afterwards due to temporal shenanigans. ![]() However, due to the intervention of a new Storm 1, one of their portals was destroyed and caused a temporal accident, causing the new Storm 1 to displace the original Storm 1 in the original EDF 5 timeline at EDF 5's mission 13 (Turning Point), which is EDF6's mission 14. EDF 6 is set on a devastated Earth still recovering from the last invasion, but a new threat arrives with a new weapon: Time, sending armies from the far future to destroy humanity and take the Earth. Earth Defense Force 6 (地球防衛軍6 Chikyū Bōeigun 6) is the sixth main entry in the Earth Defense Force series and the eleventh overall counting the spinoff games.ĮDF 6 is a direct sequel to Earth Defense Force 5, picking up three years after that game left off, in 2025. ![]()
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